I have great respect for artists whose work is purposefully made for the viewer personal experience. I really like the fact that Brian Knep’s work becomes apart of the surrounding space and exists in the real world rather then just on the gallery walls. His work looks like fun and it’s alluring to be able to interact with something you can see but not touch. Brain Knep has a pretty heavy artist statement, which ties inconstancies, human experience and technology together, but I feel like his artist statement is unnecessary for his viewer to have fun and appreciate his pieces.
Tuesday, May 12, 2009
Sunday, May 3, 2009
Social Networking Project
Response to the Yesmen
I fully agree with the ethics of what they do I think what they are doing is forcing these higher powers into a state of realization that there meetings are not as secure when complete strangers can sabotage their meetings. What they are doing is out smarting large corporations that most likely feel safe and secure with in their statues. I have got to admit I personally know very little of the institutions that fall to the hijinks of the yes men but it seems obvious that the members of the yes men have a substantial amount of information that can give good reason to play a prank on them and all in all it’s just a prank and no one gets hurt. It is disgusting to me that the people in these conference refrain from any disagreement or protest their demented ideas only because they assume they are people of power and statues. This makes the victims of the yes men to appear heartless and with out any morals or concerns for others, which is a pretty freighting realization.
Monday, April 20, 2009
Generative Topic
For my generative topic I chose to pull an Idea from new media artist Elibeth Smolarz video Freund Hein. This video explores how humans think about dieing by showing multiple interpretations the act of death and dieing improvised by people of different ages and backgrounds. It was interesting to see that the idea of death for these individuals only varied slightly. The majority of the participants choose between the acts of getting shot, choking, heart attacks and suicide, while some just choose to lie on the floor motionless. The one thing these deaths all had in common was that they were all highly dramatized and overacted mirror deaths seen on TV and in movies, which makes for a humorous display. This video gives the viewer the fascinating realization of just how huge an impact pop-culture images have had on our personal perceptions of death and dieing.
So, for my generative topic I choose to research death in mass media aspect presented in Elizabeth Smolarz. People are strangely attracted to death and violence and movie industries are making bank off blood and gore. I am unsure why we as humans are entertained by viewing scenes of death but personally believe it is a fascination in the unknown element of how we may die ourselves. To start with I googled greatest death scenes in movies and found some of the most ridiculously unrealistic scenarios, such as the clip presented in the link bellow.
Do movies such as this desensitize our views on death and lead to real life death/murder, or are they more beneficial by helping us conquer our fears of dieing?
Andy Warhol is an example of another visual artist who chose the subject of images of death being presented in mass media in a series of silkscreen prints entitled death and disaster. Warhol collected gruesome images of death taken from newspapers and magazines. During this time the media was flooded with images of the Vietnam war, car crashes and the assassination of JFK. He repeatedly printed a single image to form a grid-like composition and he was quoted in an interview that “When you see a gruesome picture over and over again it looses effect.”

Monday, March 30, 2009
sites related to generative topic on popular electronics being intergrated into the arts
Well equipped satanic vagabond boy scout guided by hate and heading toward pizza planet


I choose to relate my midterm project to the idea of living in virtual reality that introduced to me while we learning of second life. The internet can serve as a way for others to create a new identity and even give it a detailed appearance such as an "avatar" which is ultimately an iconic alter-ego or split personality constructed in pixels and tacky digital renderings. I choose to keep within my own style of art making when creating my avatar.